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Cpl SolarFlare6565

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Rules for Clan War Russia
Forum » General » General Discussion
Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
7th Jul 2016

Last Edit: 8th Jul 2016 by anubis71
Joined: 21st May 2016
Rank: Ambassador
Likes 26
7th Jul 2016

I would modify to no tier ten can u imagine the horable possibilitys that
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Joined: 21st May 2016
Rank: Ambassador
Likes 26
7th Jul 2016

but we can take on 2nines


Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
7th Jul 2016

If any wording can be clarified, please let me know. The counter attack concept is simple to understand, but difficult to explain.
Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
7th Jul 2016

Do you want me to go full rules lawer on these? I've played quite an extensive collection of games, and can really iron these out tight, but don't want to expend the effort if its not something you want/think is neccisary.


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
7th Jul 2016

I think the map rules need to be heavily modified. The tier bonus for defending ANY territory is a bad idea. It reinforces a "kill the weak" mentality, which I can tell you is not a good idea if you want any sort of longevity for this clan war. Likewise, 2 tiers on a capital might be too much, but its certainly less egregious than a 1 bonus defenders advantage on all owned territories.

The cut supply chains is meh. I could do without it. It's also unclear what territories "border" island territories, or if they do at all. I suggest lines from island territories like Risk to make it clear what borders what.

The Vassal idea is kinda cool, but is prone to abuse. I would just add territories from vassal states to the conqueror's score, then just let the vassal states move autonomously, keeping their score, but with the qualifier that they can't attack the conqueror's territories and may mix with the conqueror's members in battle. I'd also put a provision that if they DO attack other territories from the territories they own (the vassal state) at least one member of the vassal clan must be present to avoid the situation where hypothetical clan B conquers clan A's Capitol, then just attacks from that clans territories. Clan A should have at least a minimal contribution to battles off of their territories. I also wouldn't have them loose their other territories. It's no fun to be eliminated. Continued presence, but just not a possibility to win (because the Conqueror state own all their territories AND their own) is a good rubber banding mechanism.


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
7th Jul 2016

Some editing is needed. I will do that tomorrow, especially with regard to tier bonuses.
Joined: 21st May 2016
Rank: Ambassador
Likes 26
7th Jul 2016

map
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File:
Size:
1072.69 KB
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27
Time:
7th Jul 2016
Resolution:
5460 x 3150
Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
8th Jul 2016

A little big?


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

Map looks great to me. It is big, but this is going to be more of a long term campaign than just 4 weeks.

Edit: A couple of areas near blue don't have numbers.
Last Edit: 8th Jul 2016 by anubis71
Joined: 21st May 2016
Rank: Ambassador
Likes 26
8th Jul 2016

try I will get it fivxed


Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

Too much work to edit both the original post AND my docs document. So I just posted a link in the OP.
Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
8th Jul 2016

Need to hand out permissions for the google doc.


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

Ok, the new link should allow viewing and adding comments. I edited a few things so far, but mainly the vassal stuff at the end.

I will also add island connections once Witttz is happy with the map. Or witttz can do it.
Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
8th Jul 2016

Can't annotate from phone, so ill just put quotes here:

Any clan can enter into an alliance if another clan with more territories is also in a legal alliance.

What exactly does this mean?

can mix players in battles and can attack as normal from their territory. Any territory they gain on their own will be colored as theirs, but will be counted toward the score of their conqueror.

And the vassal states score? It's not clear, but RAW would be the vassal state then can't score, just the parent state.

And for Lolz:

If any unowned territories become completely surrounded by a clan (including the relevant islands), that clan takes all surrounded territories.

So technically if we had a ring of territories around the map we would then own all unowned territories.


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

QuoteAny clan can enter into an alliance if another clan with more territories is also in a legal alliance.

What exactly does this mean?

can mix players in battles and can attack as normal from their territory. Any territory they gain on their own will be colored as theirs, but will be counted toward the score of their conqueror.

And the vassal states score? It's not clear, but RAW would be the vassal state then can't score, just the parent state.

And for Lolz:

If any unowned territories become completely surrounded by a clan (including the relevant islands), that clan takes all surrounded territories.

So technically if we had a ring of territories around the map we would then own all unowned territories.

It means that you can only initiate an alliance if you are in last place, or if a team above you in score is part of an alliance. So if the bottom two teams ally, no one else can ally until their score falls below the score of one of the lower teams. The team in the lead cannot ever initiate an alliance and can never ally with the second place team. This is all for balance.

I think the vassal state score is always 0.

Without the surround rule, defending a surrounded, unowned territory would make no sense. It would require paratroopers, lol. And surrounding a territory and protecting it would rule out all alliances, since all territories must be owned before alliances are allowed (as written).

Taking the whole outside of the map wouldn't count as a surround if enemy territories are inside the surround. Not sure how to word that exactly.
Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

If the tier point thing is too complicated, what is a better way to give the defender of a home territory or capital an interesting advantage?

Play in assault mode? Give them an extra tank at the same tier? Other ideas?
Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

Added more formatting and edited tier point bonuses.
Joined: 9th Apr 2016
Rank: Ambassador
Likes 35
8th Jul 2016

I think vassal states should still be able to score, they just can't win. It's no fun just scoring for other clans.


Step 1: IS-3 and T-54 ltwt.
Step 2: repeat step one until clan members get so tired of it they actually get the tanks.

Step 3: Profit

Joined: 6th Apr 2016
Rank: Commanding Officer
Likes 127
8th Jul 2016

We could count the territories that they hold as vassals toward their score, but that would deprive their conqueror of any chance to hold those territories for points -- unless we count those points twice, once for each clan.

We could count those territories at half value, eliminating the double counting. But that would mean that taking a capital while holding two of their home territories would actually reduce your score by a half point.

I think seeing your color on the map is more motivation to keep playing than having a score.
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